<?xml version="1.0" encoding="UTF-8" ?>
<class name="RemoteTransform" inherits="Spatial" category="Core" version="3.1">
	<brief_description>
		RemoteTransform pushes its own [Transform] to another [Spatial] derived Node in the scene.
	</brief_description>
	<description>
		RemoteTransform pushes its own [Transform] to another [Spatial] derived Node (called the remote node) in the scene.
		It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node">
			The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene.
		</member>
		<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position">
			If [code]true[/code], the remote node's position is updated. Default value: [code]true[/code].
		</member>
		<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation">
			If [code]true[/code], the remote node's rotation is updated. Default value: [code]true[/code].
		</member>
		<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale">
			If [code]true[/code], the remote node's scale is updated. Default value: [code]true[/code].
		</member>
		<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates">
			If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. Default value: [code]true[/code].
		</member>
	</members>
	<constants>
	</constants>
</class>
